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Releases: adventuregamestudio/ags

v.3.5.0.24

24 Feb 21:38
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This is a 3.5.0 Patch 2.

Editor:

  • Fixed mouse cursor flicker above the script editor, again (was fixed first for 3.3.5, but
    then reverted by mistake).
  • Fixed bitmap palette was not remapped to game or room palette for 8-bit sprites if they were
    imported with "Leave as-is" transparency setting.
  • Fixed an imported palette did not really apply to sprites until reopening a game in the editor.

Engine:

  • Fixed crash when saving in a game which contains Set or Dictionary in script.
  • Fixed crash caused by a 32-bit sprite with alpha channel in a 8-bit game.
  • Fixed occasional regression (since 3.4.3) in OpenGL renderer that caused graphic
    artifacts at the borders of sprites, but only when nearest-neighbour filter is used.

Windows:

  • Fixed keyboard and mouse not working when game is run under Wine (or, potentially, particular
    Windows setups too).
  • Fixed maximal allowed window size deduction, which works better on Windows 8 and higher.
  • Fixed game becoming minimized when quitting with error from the fullscreen mode, requiring
    player to switch back in order to read the error message.

WinSetup:

  • Fixed crash occuring if the chosen graphics driver does not support any modes for the current
    game's color depth.

v.3.5.0.23

30 Dec 20:53
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This is a 3.5.0 Patch 1, containing few important fixes.

Editor:

  • Fixed changing Audio Clip ID or deleting a clip could break sound links in view frames.
  • Fixed importing an older version project during the same editor session, in which one game was
    already opened, could assign previous game's GameFileName property to the next one.
  • Fixed some fonts may be not drawn on GUI preview after any font with lower ID was modified.
  • Fixed Pause and Stop buttons were enabled when first opening an audio clip preview, and clicking
    these could lead to a crash.
  • Fixed a potential crash during audio clip preview (related to irrKlang .NET library we use).
  • Fixed a potential resource leak in the sprite preview.

Engine:

  • Fixed IsKeyPressed script function returning values other than 0 or 1 (broke some scripts).
  • Fixed grey-out effect over disabled GUI controls was drawn at the wrong coordinates.

3.5.0 Release

14 Dec 16:53
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This is a stable 3.5.0 release. The contents of this update are listed in Changes.txt as usual.

People who were working on this release:
@AlanDrake
@ivan-mogilko
@kmar (new pathfinding)
@mgambrell (better threaded audio support and bug fixes)
@monkey0506 (steam/gog plugin stubs)
@morganwillcock
@persn (Editor's Color Themes)
@rofl0r (bug fixes)
@scottchiefbaker (fixes to building on some Linux systems)
@sonneveld
@tobihan (fixes to building on some Linux systems)
@toojays (OpenGL support on Linux)
@tzachshabtay (new navigation bar for the Room Editor)

NOTES:
The iOS port was not properly updated, and may not compile without few manual changes. This is a known issue and hopefully will be resolved in following minor updates (e.g. 3.5.1). The main reason is that it still relies on older Allegro version and requires old hacks to work.

v.3.5.0.21

28 Nov 19:27
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v.3.5.0.21 Pre-release
Pre-release
Updated build version (3.5.0.21)

v.3.5.0.20 - RC4

16 Nov 09:20
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v.3.5.0.20 - RC4 Pre-release
Pre-release
Updated build version (3.5.0.20)

v.3.5.0.19 - RC3

29 Oct 21:53
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v.3.5.0.19 - RC3 Pre-release
Pre-release
Updated build version (3.5.0.19)

v.3.4.4.2

23 Oct 21:08
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The only difference since 3.4.4.1 is that an unused non-free 3rd party code was removed from the source.

v.3.5.0.18 - RC2

13 Oct 12:16
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v.3.5.0.18 - RC2 Pre-release
Pre-release
Editor: reload bitmap font after import

v.3.5.0.17 - RC1

30 Sep 22:59
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v.3.5.0.17 - RC1 Pre-release
Pre-release
Updated build version (3.5.0.17)

v.3.4.4.1

25 Sep 17:22
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This is a micro patch for 3.4.4, which fixes an increased CPU load when certain game dialogs are displayed on screen.