Releases: adventuregamestudio/ags
v.3.4.1.14
Updated years in Copyright.txt
v.3.4.1.13
The release contains small improvement which removes the limit of the asset files in a game package (mostly needed for the voice-over packs).
Other than that, majority of the code changes are related to making Android port functional again, after it got broken during development of of 3.4.1 engine.
v.3.4.1.12
Updated build version (3.4.1.12)
3.4.1 Release
This is a stable 3.4.1 release. The contents of this update are listed in Changes.txt as usual.
People who were working on this release:
@AlanDrake
@gurok
@ivan-mogilko
@monkey0506
@persn
@rocifier
Scorpiorus (don't know if he has a github account, his code was applied by copy-pasting).
IMPORTANT NOTE
The mobile ports (Android, iOS) are currently in a non-compileable state. This is a known issue and I hope to resolve it in the nearest future. The reason is that particular additions to OpenGL renderer required use of extra OpenGL functions, and I did not know their OpenGL ES variants. This may be solved either by importing proper functions or even creating stubs (as a temporary solution).
PS. I also hoped to make OpenGL renderer work on Linux too, since currently only software renderer is available for linux users, but could not get there yet. I believe that is mainly a matter of knowing which headers and libs to include, and possibly making few corrections to make code compatible.
3.4.1 RC3
v.3.4.1.10 Updated build version (3.4.1.10)
3.4.1 RC2
v.3.4.1.9 Updated build version (3.4.1.9)
v.3.4.1.7
Updated build version (3.4.1.7)
v.3.4.0.16
Editor:
- Improved Font preview, now it displays all 256 supported characters and
resizes itself to accomodate these on the grid properly. - Fixed game compilation on systems which have Japanese ANSI or similar locale
as default locale for non-Unicode applications. - Fixed Linux binaries were not copied to the Compiled folder if AGS Editor is
installed to "C:/Program Files" and run in a non-administrator mode.
Engine:
- Fixed toggling mouse lock in window with Ctrl+Alt did not work all the time.
v.3.4.0.15
This is a hotfix for one critical regression in the game loading code, and a minor problem in the Editor.
Common bug fixes:
- Fixed program crash in Engine and Editor when loading/importing a game that contains file with name longer than 50 characters.
Editor bug fixes:
- Do not copy hidden and system files into final directories when building the game.
v.3.4.0.14
Couple of serious regressions were fixed: the Editor failed to correctly compile texts with non-latin characters, and mobile ports (Android, iOS) not being able to set cursor position on screen properly.
Script API:
- Extended the list of System.OperatingSystem possible return values;
now supports eOSAndroid, eOSiOS, eOSPSP
Editor bug fixes:
- Fixed incorrect Unicode-to-ANSI string conversion during game compilation
which caused text containing non-latin characters become random mess in game,
even if game fonts complied to the proper ANSI codepage.
Engine bug fixes:
- Fixed mouse cursor stuck at the left border of the screen when using OpenGL
renderer (Android & iOS ports). - Fixed InventoryScreen() script function caused game to crash if particular
resources are not available. - Fixed built-in inventory screen not working with Direct3D and OpenGL
renderers. - Fixed obsolete gfxfilter names are printed when using --help argument.
Cosmetics & convenience:
- Corrected error message displayed when engine cannot get write access to the
disk (e.g. no more telling to not run from CD on Android).
Manual:
- Added information on static extenders.