Health
component tracks an entity's health and emits signals for various health realted changes.
HurtBox2D
and HurtBox3D
components require a Collision Shape
so it can be detected and is assigned a
Health
component to apply damage and healing when hit.
HitBox2D
and HitBox3D
components require a Collision Shape
to detect collisions with a
HurtBox2D
or
HurtBox3D
to apply DAMAGE
or HEAL
.
HitScan2D
and HitScan3D
components extend RayCast2D
and RayCast3D
to detect collisions with a
HurtBox2D
or
HurtBox3D
to apply DAMAGE
or HEAL
.
itch.io - godot-health-hitbox-hurtbox-hitscan
- Open the
AssetLib
tab in the Godot Editor. - Search for
Health
,HitBox
, orHurtBox
in the search bar. - Click the download button next to the Health, HitBoxes, and HurtBoxes plugin.
- Once the installation is complete, go to
Project
->Project Settings
->Plugins
. - Find the
Health, HitBoxes, and HurtBoxes
plugin in the list and check the box to enable it.
- Add a
Health
node to a Node that needs health (ie.CharacterBody2D
orStaticBody3D
) - Add a
HurtBox2D
node with aCollisionShape2D
to the same Node. - Set the
HurtBox2D
collision layer. HitBox2D
orHitScan2D
- Create a projectile or melee weapon with a
HitBox2D
and set the collision mask to the same layer as theHurtBox2D
collision layer. This will automatically apply damage and healing. - Create a gun with a
HitScan2D
extending from the barrel and set the collision mask to the same layer as theHurtBox2D
collision layer.fire()
needs to be called on theHitScan2D
to apply damage and healing.
- Create a projectile or melee weapon with a
Submit issues to the Github Issues Page