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Releases: cluttered-code/godot-health-hitbox-hurtbox

v4.0.0

20 Feb 07:46
efac78e
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move multiplier calculations into Health component

v3.2.1

20 Feb 00:00
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Only load 2D or 3D components that exist into the editor

v3.2.0

19 Feb 19:49
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allow HurtBoxes to inverse damage and healing using flags instead of negative multiplier values

v3.1.0

18 Feb 23:45
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HurtBox will call the opposite function for damage or heal if the coresponding multiplier is a negative value.

v3.0.0

14 Feb 23:56
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  • Add HitScan2D and HitScan3D
  • Move hurtbox collision detection into hitbox and hitscan.

v2.0.0

13 Feb 08:22
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  • use parent entity instead of owner when sending health signals
  • allow health entity to be overridden
  • added some more signals
  • fully test pushes

v1.2.0

03 Feb 09:09
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Add more Health signals and add more to the README

v1.1.0

23 Jan 18:24
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Add more signals to Health to notify more conditions that were hit

v1.0.1

16 Jan 06:47
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Fix links in README

v1.0.0

16 Jan 06:39
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Initial Release