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use load for components instead of preload
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cluttered-code committed Feb 19, 2025
1 parent 155e19f commit 117fb9f
Showing 1 changed file with 12 additions and 12 deletions.
24 changes: 12 additions & 12 deletions addons/health_hitbox_hurtbox/plugin.gd
Original file line number Diff line number Diff line change
Expand Up @@ -20,35 +20,35 @@ func _enter_tree() -> void:
if FileAccess.file_exists(addon_path % "2d/hit_box_2d/hit_box_2d.gd"):
hit_box_2d_added = true
add_custom_type("HitBox2D", "Area2D",
preload("2d/hit_box_2d/hit_box_2d.gd"),
preload("2d/hit_box_2d/hit_box_2d.svg"))
load(addon_path % "2d/hit_box_2d/hit_box_2d.gd"),
load(addon_path % "2d/hit_box_2d/hit_box_2d.svg"))
if FileAccess.file_exists(addon_path % "2d/hit_scan_2d/hit_scan_2d.gd"):
hit_scan_2d_added = true
add_custom_type("HitScan2D", "RayCast2D",
preload("2d/hit_scan_2d/hit_scan_2d.gd"),
preload("2d/hit_scan_2d/hit_scan_2d.svg"))
load(addon_path % "2d/hit_scan_2d/hit_scan_2d.gd"),
load(addon_path % "2d/hit_scan_2d/hit_scan_2d.svg"))
if FileAccess.file_exists(addon_path % "2d/hurt_box_2d/hurt_box_2d.gd"):
hurt_box_2d_added = true
add_custom_type("HurtBox2D", "Area2D",
preload("2d/hurt_box_2d/hurt_box_2d.gd"),
preload("2d/hurt_box_2d/hurt_box_2d.svg"))
load(addon_path % "2d/hurt_box_2d/hurt_box_2d.gd"),
load(addon_path % "2d/hurt_box_2d/hurt_box_2d.svg"))

# Load 3D components
if FileAccess.file_exists(addon_path % "3d/hit_box_3d/hit_box_3d.gd"):
hit_box_3d_added = true
add_custom_type("HitBox3D", "Area3D",
preload("3d/hit_box_3d/hit_box_3d.gd"),
preload("3d/hit_box_3d/hit_box_3d.svg"))
load(addon_path % "3d/hit_box_3d/hit_box_3d.gd"),
load(addon_path % "3d/hit_box_3d/hit_box_3d.svg"))
if FileAccess.file_exists(addon_path % "3d/hit_scan_3d/hit_scan_3d.gd"):
hit_scan_3d_added = true
add_custom_type("HitScan3D", "RayCast3D",
preload("3d/hit_scan_3d/hit_scan_3d.gd"),
preload("3d/hit_scan_3d/hit_scan_3d.svg"))
load(addon_path % "3d/hit_scan_3d/hit_scan_3d.gd"),
load(addon_path % "3d/hit_scan_3d/hit_scan_3d.svg"))
if FileAccess.file_exists(addon_path % "3d/hurt_box_3d/hurt_box_3d.gd"):
hurt_box_3d_added = true
add_custom_type("HurtBox3D", "Area3D",
preload("3d/hurt_box_3d/hurt_box_3d.gd"),
preload("3d/hurt_box_3d/hurt_box_3d.svg"))
load(addon_path % "3d/hurt_box_3d/hurt_box_3d.gd"),
load(addon_path % "3d/hurt_box_3d/hurt_box_3d.svg"))


func _exit_tree() -> void:
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