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feat: post processing - #2354

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jiayev wants to merge 335 commits into
community-shaders:devfrom
jiayev:pp
Open

feat: post processing#2354
jiayev wants to merge 335 commits into
community-shaders:devfrom
jiayev:pp

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@jiayev

@jiayev jiayev commented May 16, 2026

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A full Post Processing Pipeline.

Features:

  • Auto Exposure
  • Local Exposure
  • COD Bloom
  • Physical Glare
  • Lens Flare
  • Motion Blur
  • Cinematic DOF
  • Color Grading and Tone Mapping
  • LUT
  • Camera FX
  • Vignette
  • Border

With:

  • HDR Support
  • Rich Color Grading Parameters
  • Multiple Tonemappers
  • Automatic Color Space Management
  • High Gamut Rendering Support

Summary by CodeRabbit

  • New Features

    • Full post-processing suite: Depth‑of‑Field, COD bloom, lens flare, physical glare, motion blur, composite pass, LUT support, vignette, camera effects, border mask, local & histogram auto‑exposure, and preset system with custom bokeh shape loading.
  • Improvements

    • Advanced color grading with multiple tonemappers, ACEScg support and option to bypass vanilla tonemapping.
    • Enhanced HDR/UI compositing and gamut handling for more accurate lighting, tonemapping, and UI blending.

Review Change Stack

Comment thread src/Features/PostProcessing/MotionBlur.cpp Outdated
Comment thread src/Features/PostProcessing/ColorGrading.cpp Outdated
Comment thread src/Features/PostProcessing/ColorGrading.cpp Outdated
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5 participants