Releases: john681611/resistance3
Releases · john681611/resistance3
3.8.0
- Zeus has all generated Units added
- Zeus has edit limits removed
- Helicopters & Jets are more common and less useless
- Default teleport box limitation off
Earplugs & Box Markers rework
- Added earplugs script from IA
- Moved Scroll wheel items and other openable stuff to "Settings & Keybinds" in Breifing
- Added TS Info from IA
- Only show box marker if it was alive at time of zone capture.
3.7.0
- update to 3.7.0
- Send to Masterbox =>Fill with Captured Boxes
- return to R3F towing and updating cargo space
- mag repack ignore tacer and colour
- allow mag repack as long as ammo is same
- fix broken complete logic
- scaled zone completion
- add town warn sys chat
- slightly increase airport size
ACE Compat below this point
- update to 3.6.1
- remove MHQs from respawn menu
- add inintal CBA settings
- re-position flags
- make more items ACE draggable
- add revive param
- set mission varaibles
- update to 3.6.7
- fix code bug
- disable R3F log and mag repack if ace
- update readme
- add ACE and TFAR stuff to arsernal if running
- Disable damage effects
- disable revive if ACE detected
- Add editor notes
- add ACE + TFAR conversion Notes files
- remove cba from Tanoa map
- fix bad configs
- Replace Jeep with truck for Malden and Altis
- updated name
3.5.4
- Added Enock Map
- Contact DLC unit pools
- add LDF to all maps
- add master box logic
- update welcome message and credits
- remove some logs
- remove cache logic for EOS
- try and recover MHQs when they get lost
- make masterbox unlimited
- removed ammo boxes added vehicle ammo boxes in unitpools
3.5.0 New Towing and MHQ saving
- Fix: Mission wasn't restarting on completion properly
- Saving around MHQs
- Replace R3F towing for advanced towing
3.4.1 NATO
-Disable Loading In Arsenal
-Build Maps With version number in the name
-Correct broken ATM in Malden
-Add Briefing Names
-Lower Server Clean priority to prevent misclick
-Refactor Malden Main base to attempt to stop detonations
-Allow Bluefor as hostiles
-Malden Factions Update
-Allow East and Independent to fight
-Update All unit pools
-Add respawn selection screen
-Fix fatigue and health were reset on TP
-Fix vehicle cargo error and fix cargo vehicles not being filled
3.4.0 Fresh Lick of paint
Recent:
3.4.0R42...3.4.0
- Spead more reward vehicles around the maps
- Move Malden main base vehicles to hopefully stop colliding and exploding on respawn.
- Rename tele-porta-loo to Turdis
Long Version
3,3,1...3.4.0
- Teleporting with boxes is now not possible once you have 6 or more players (option to turn off)
- Now show Triangle icons for box locations when zone captured (counter to teleport ban)
- Fix uniform boxes where trap due to simulation being off
- Fix MHQ's breaking on respawn.
- Improve Billboard image
- Convert custom zones into minefields with loot (Altis only atm)
- Replaced ammo depo, for Arsenal (for barby doll stuff) and a large single box for limited stuff (space for general storage too)
- Marker cleanup
- Disable damage on Malden base buildings (may expand to more if needed)
- Major Refactor of file structure!
- Increase Zone Height to 150m
- Improve the town manager
- Add exceptions for forest and hill locations
- Add map configuration system
- Simplified Rules
- Base core Teleporter (Teleporta-loo) and Signs
3.4.0R42
Teleporting with boxes is now not possible once you have 6 or more players (option to turn off)
Now show Triangle icons for box locations when zone captured (counter to teleport ban)
3.4.0R3
- Fix uniform boxes where trap due to simulation being off
- Fix MHQ's breaking on respawn.
3.4.0R2
- Improve Billboard image
- Convert custom zones into minefields with loot (Altis only atm)
- Replaced ammo depo, for Arsenal (for barby doll stuff) and a large single box for limited stuff (space for general storage too)
- Marker cleanup
- Disable damage on Malden base buildings (may expand to more if needed)