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[RNKC-054] - detect keyboard size changes (post fix) #62
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## 📜 Description Removed animated keyboard resize transitions on Android. Now it matches iOS and is also instant. ## 💡 Motivation and Context ### Problem description First of all I'd like to give a little bit context: - transition prior to Android 11 are simulated (compat library listens to `onAppyWindowInsets` and dispatches the animation that looks kind of similar to keyboard show/hide); - when keyboard is resized -> compat library still dispatches an animated transition (but in fact keyboard frame is changed instantly); - after Android 11 `onStart`/`onMove`/`onEnd` events are not dispatching if keyboard is resized; - instead we should listen to `onApplyWindowInsets` and do a corresponding reactions on our own; - in #62 I decided to simulate behavior for Android < 11 and also do an animated transition. Initially for me it looked like a correct option. But devil is in details and this approach brought new issues: #### 1️⃣ Incorrect `progress` value when keyboard gets resized The `progress` value should be only between 0 (closed) and 1 (opened). If we do an animated keyboard resize, then we need to change `progress` value accordingly. It would be strange to see `progress` as `1.3` if keyboard gets bigger, so we always keep it in range of [0, 1]. > [!WARNING] > The only one exception is when keyboard gets smaller, in this case for first frame we increased instantly progress to >1 value (let's say `1.2`) and then changed a progress to `1` (finish of animation), thus when keyboard is not animated it'll always have a `progress` as `0` or `1`. In #316 I fixed the problem by introducing additional hook, but solution wasn't perfect, because: - it's additional code that we need to support; - people are not aware about this hook; - it wasn't exported from the package (I knew I'm going to remove it eventually) and it wasn't documented. So animated transition for resize is really headache 🤯 #### 2️⃣ Strange animation with `KeyboardStickyView` + switching between different TextInput fields with different input types (i. e. text to numeric) The undesired animated resize effect comes into play when we have various simultaneous animations. For example using `KeyboardToolbar` when you press `next` button and keyboard changes it size from `text` to `numeric` (becomes smaller). If everything wrapped in `KeyboardAwareScrollView`, then we have several animations: - keyboard toolbar is moving because keyboard was resized; - `KeyboardAwareScrollView` is scrolling because a new input got a focus. And it looks very strange. You can see it in #374 ### Solution #### 1️⃣ Overview The solution is quite simple - react on keyboard resize instantly (i. e. it shouldn't be an animated transition). In this case we can assure that we match iOS behavior and we reduce API fragmentation across platforms. So in this PR I reworked code and made resize transition instant one: - first of all I deleted an animated transition from `onKeyboardResized`, but it helps only for Android 11+; - secondly I re-wrote `onStart` method for Android < 11 (I detect if keyboard was resized and keep animation reference that should be ignored - in `onEnd` I reset that value); - it worked, but I discovered, that on Android < 11 we may have a situation, where we dispatch many `onStart` animations (go to emoji -> start to search them). If we keep only last reference - then other (previously) started animations affect position and transition is very janky: https://github.com/kirillzyusko/react-native-keyboard-controller/assets/22820318/9c311ed7-6196-4aed-957a-bd04e3c73ebf If we take only latest value - we'll e always one frame behind. It's not perfect, but still better than race conditions: https://github.com/kirillzyusko/react-native-keyboard-controller/assets/22820318/add753e7-42f9-41bb-a019-3659e07ecfca That's the purpose behind `animationsToSkip` HashSet. #### 2️⃣ new `onResize` handler Initially I though to add additional `onResize` handler, but after some research I thought that it could make API of library more complex without explicit benefits. So I decided to use existing methods. However it's a bit challenging, because by default on Android we listen only to `onMove` events. Theoretically we can add a listener and update a value on `onEnd` - I did it and on one of my projects it resulted to jumpy behavior. So for sake of backward compatibility I'm dispatching 3 events on Android (onStart/onMove/onEnd) and two events on iOS (onStart/onEnd). #### 3️⃣ One frame lag After implementation I discovered that there is a one frame dealy between actual keyboard size changes and the emitted event. After digging into native code I found that it suffers from the same problem: |1st frame|2nd frame|3rd frame|4th frame| |---------|----------|----------|----------| |<img width="473" alt="image" src="https://github.com/kirillzyusko/react-native-keyboard-controller/assets/22820318/6d4767f7-6ba0-4c92-a92f-9d51c046d32a">|<img width="475" alt="image" src="https://github.com/kirillzyusko/react-native-keyboard-controller/assets/22820318/111e6465-df66-40d7-bded-cbd873809375">|<img width="475" alt="image" src="https://github.com/kirillzyusko/react-native-keyboard-controller/assets/22820318/7e8fcced-cf2a-4e4a-ae6b-8c72b283c6af">|<img width="474" alt="image" src="https://github.com/kirillzyusko/react-native-keyboard-controller/assets/22820318/97beaa36-5fb8-4e63-b3a4-e90ed03b29aa">| And backward transition: |1st frame|2nd frame|3rd frame| |---------|----------|----------| |<img width="472" alt="image" src="https://github.com/kirillzyusko/react-native-keyboard-controller/assets/22820318/84b36c0d-d23a-4b62-a6d2-d19879511dd3">|<img width="474" alt="image" src="https://github.com/kirillzyusko/react-native-keyboard-controller/assets/22820318/84af0178-4541-432f-bf78-48449c28100a">|<img width="475" alt="image" src="https://github.com/kirillzyusko/react-native-keyboard-controller/assets/22820318/d92e6a82-352b-41ba-9572-7d249b6986a7">| #### 4️⃣ An ability to have an animated transitions If for some reasons you still prefer to have an animated transition, then you still can achieve it using `useKeyboardHandler` hook: ```tsx const useKeyboardAnimation = () => { const height = useSharedValue(0); const shouldUpdateFromLifecycle = useSharedValue(true); useKeyboardHandler({ onStart: (e) => { "worklet"; // keyboard gets resized if (height.value !== 0 && e.height !== 0) { shouldUpdateFromLifecycle.value = false; height.value = withTiming(e.height, { duration: 250 }, () => { shouldUpdateFromLifecycle.value = true; }); } }, onMove: (e) => { "worklet"; if (shouldUpdateFromLifecycle.value) { height.value = e.height; } }, }, []); return { height }; } ``` Closes #374 ## 📢 Changelog <!-- High level overview of important changes --> <!-- For example: fixed status bar manipulation; added new types declarations; --> <!-- If your changes don't affect one of platform/language below - then remove this platform/language --> ### JS - removed `useKeyboardInterpolation` hook; - use `progress` based interpolation in `KeyboardStickyView`/`KeyboardAvoidingView`; ### Android - removed `DEFAULT_ANIMATION_TIME`; - do an instant transition if keyboard was resized; - store running animations for resize in `HashSet` (`animationsToSkip`); - ignore animations that are in `animationsToSkip` HashSet; - dispatch instant `onStart`/`onMove`/`onEnd` events if keyboard was resized; ## 🤔 How Has This Been Tested? Tested manually on: - Xiaomi Redmi Note 5 Pro (Android 9, real device); - Pixel 7 Pro (Android 14, real device); - Pixel 7 Pro (Android 14, emulator); - Pixel 6 Pro (Android 9, emulator); ## 📸 Screenshots (if appropriate): ### Keyboard toolbar |Before|After| |-------|-----| |<video src="https://github.com/kirillzyusko/react-native-keyboard-controller/assets/22820318/25e270ca-11dd-41fd-8cd8-404ae1e91eb0">|<video src="https://github.com/kirillzyusko/react-native-keyboard-controller/assets/22820318/ee8fefcd-14a9-4df2-bf24-a9f447ebab1b">| ### Keyboard Avoiding View |Before|After| |------|-----| |<video src="https://github.com/kirillzyusko/react-native-keyboard-controller/assets/22820318/aa5989d4-97d4-400d-b40f-862ab882ad59">|<video src="https://github.com/kirillzyusko/react-native-keyboard-controller/assets/22820318/2016c5c6-2b05-4a5f-9492-f88db2462ad9">| ## 📝 Checklist - [x] CI successfully passed - [x] I added new mocks and corresponding unit-tests if library API was changed
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Description
The problem is derived from the fact, that
onApplyWindowInsets
is dispatched two times, just compareBecause of that on Android API < 30 we could observe jumping and junky behavior (in previous implementation we set progress/height immediately to latest values, and because of that somewhere in between we had a race condition between
onProgress
andonApplyWindowInsets
).Motivation and Context
As it turned out original problem doesn't exist on API < 30. And in API < 30 after keyboard size change -
WindowInsetsAnimationCompat.Callback
is dispatching events as usual (i. e.onStart
/onProgress
/onEnd
) - that's why animation was present on my Xiaomi device (with Android 28).So the original fix was technically correct for API >= 30, but it brought new issues on API < 30.
To get rid of the problem I added a check
Build.VERSION.SDK_INT >= 30
and simulated all the behavior from API < 30 (dispatching corresponding events).I hope original problem will be fixed in
androidx.core
in new versions 🤞Unblocks #61
Postfix for #54 (original fix was #58)
Changelog
Android
How Has This Been Tested?
Tested manually on:
Checklist