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mwierzchos edited this page Dec 10, 2025 · 4 revisions

Welcome to the official Timberborn Modding Documentation

This repository contains the official modding tools and example projects that you can open in the Unity Engine to begin creating your own mods right away. It includes working examples demonstrating different aspects of modding - from adding new buildings and custom scripts to modifying existing game systems - to help you quickly get familiar with Timberborn’s modding workflow.

Please note that this documentation is kept up to date with the latest game version, including the Experimental branch. This often means that it might not be fully compatible with the Stable version of the game. Refer to your store’s guide for information on how to switch between the Stable and Experimental branches.


Workflow

Keep in mind that Unity is not required for all types of mods. You can start creating mods right away, without any additional tools. Many aspects of the game - such as modifying existing blueprints, adding translations, or adjusting game balance - can be done simply by editing JSON and DLL files.

On the other hand, our Unity modding tools simplify and automate much of the process of creating mods for Timberborn. They handle tasks such as importing game DLLs and assets, building AssetBundles, and packaging your mod for distribution. You can read more about the setup process here.

This documentation covers both workflows: creating mods through Unity and working directly with the system files.


Join the Community

The best place to discuss modding, ask questions, and share your creations is the official Timberborn Discord server: https://discord.gg/timberborn

Happy modding!


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