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[GPU] Allocate output mem using virtual memory in Windows even if physical memory is full #30106
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Merged
isanghao
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openvinotoolkit:master
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kelvinchoi-intel:enable_faster_rcnn_nas_lowproposals_coco
Apr 15, 2025
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Original file line number | Diff line number | Diff line change |
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@@ -165,7 +165,6 @@ bool ocl_engine::check_allocatable(const layout& layout, allocation_type type) { | |
GPU_DEBUG_COUT << "[Warning] [GPU] Exceeded max size of memory allocation: " << "Required " << layout.bytes_count() << " bytes, already occupied : " | ||
<< used_mem << " bytes, but available memory size is " << get_max_memory_size() << " bytes" << std::endl; | ||
GPU_DEBUG_COUT << "Please note that performance might drop due to memory swap." << std::endl; | ||
return false; | ||
} | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. random spot) PR title is difficult to understand. Could you rewrite it to express what it is doing or why it matters? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Updated PR title |
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#endif | ||
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random spot) could you check additional assertion whether the primitive has output buffer when executed? this would be helpful for future troubleshoot of such issue.
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Added assertions at set_arguments_impl() which allocated memory is necessary