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TheRazerMD edited this page Dec 3, 2025 · 21 revisions

Version

0.7.9, 0.9-pre5

Filename

version.dll, winmm.dll (UWP/GP), dxgi.dll (avoid for UWP/GP)

OS

Windows 10, Win 11 24H2

GPU

RTX 2080S, RX 6950XT, RX 9070XT

Inputs

DLSS + DLSS FG, FSR3 (check Known Issues)

Settings

-

FG-Settings

If you’re using Nukems dlssg-to-fsr3, then use v0.120+

Known Issues

  • Game auto enables FSR3 for AMD users (maybe Intel too) which causes the crash on boot as their FSR3 inputs by default aren’t compatible with Opti

    • FIX - RECOMMENDED - Disable FSR3 inputs for Opti by setting EnableFsr3Inputs=false in OptiScaler.ini and use DLSS inputs in-game as they’re the only other available (recommended to use OptiPatcher to avoid spoofing overhead)

    • Or if you specifically want FSR3 inputs - add r.FidelityFX.FSR3.UseNativeDX12=1 to game’s Engine.ini config file (check screenshot below, located in _%LOCALAPPDATA%\Alabama\Saved\Config\Windows_ or _WinGDK_) and set EnableFsr3Inputs=true in OptiScaler.ini (might crash on switch to 3rd person perspective)

  • To prevent crashing past loading screen - set ColorResourceBarrier=0 in Optiscaler.ini (seems to be relevant only for DLSS inputs)

  • GamePass users might have to delete the Config folder to reset settings if not working after everything

  • For fixing UW issues where upscaler context breaks in cutscenes/dialogues, check link

Notes

  • Slight ghosting on weapons seems to be a lingering effect, not related to Nukems mod

  • FSR4 requires Auto Exposure enabled (through the Overlay or INI)

Reported By

congle & 𝔏𝔲𝔠𝔦𝔣𝔢𝔯, TheRazerMD

  • These commands go at the bottom of the Engine.ini if there’s text already

engine ini
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