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Releases: titaniummachine1/Swing_prediction.lua

v9.6.2

07 Aug 21:51
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fixed anoyying bug when the charge reach didnt work

Full Changelog: v9.6.1...v9.6.2

v9.6.1 fixed aim snap bug

07 Aug 21:44
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Full Changelog: v9.6.0...v9.6.1

fixed troldier assist using demoman snap for shield charge

v9.6.0

07 Aug 21:25
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Swing Prediction – Release Notes (short)
Strafe prediction: Fixed init order so CalcStrafe() runs with a valid players list; uses correct on‑ground flag.
Bitwise checks: Corrected all m_fFlags tests to (flags & FLAG) ~= 0 (on‑ground/ducking).
Hitreg/targeting: Unified AdvancedHitreg key; replaced undefined TargetEntity/TargetPlayer with CurrentTarget.
Physics: Consistent step size read from localdata.m_flStepSize; collision filter now ignores players (brush‑only).
Aiming: Normalized inRangePoint usage; localized distance vars to avoid leaks.
UI/visuals: Keybind handler uses local state; range circle color reflects CurrentTarget.
Scope: Bugfix-only; no intentional gameplay/timing changes.

Full Changelog: v9.5.2...v9.6.0

v9.5.2

19 Jul 12:59
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Full Changelog: v9.5.1...v9.5.2

fixed hitbox calc to use real hitbox removed unnecesary logic to deduct hitbox min and max with age old api i never used for some reason

v9.5.1

05 Jul 17:43
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fixed soem targetign issues when aimbot woudl not prefer low health targets by default when multiple choises to pick from in swing range

Full Changelog: v9.5.0...v9.5.1

v9.5.0

05 Jul 15:00
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fixed cahrge bot and charge control i belive

Full Changelog: v9.4.5...v9.5.0

v9.4.5

05 Jul 14:31
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fixed warp debug message bug

Full Changelog: v9.4.3...v9.4.5

v9.4.3

02 Jul 12:02
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Full Changelog: v9.4.2...v9.4.3

fixed some bugs related to charge jump

v9.4.2

02 Jul 11:45
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Full Changelog: v9.4.1...v9.4.2

made the prediction of charge aim at enemy

v9.4.1

02 Jul 10:01
25fb281
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Full Changelog: v9.4.0...v9.4.1

fixed charge reach not aiming at target before charge