Releases: titaniummachine1/Swing_prediction.lua
v9.6.2
fixed anoyying bug when the charge reach didnt work
Full Changelog: v9.6.1...v9.6.2
v9.6.1 fixed aim snap bug
Full Changelog: v9.6.0...v9.6.1
fixed troldier assist using demoman snap for shield charge
v9.6.0
Swing Prediction – Release Notes (short)
Strafe prediction: Fixed init order so CalcStrafe() runs with a valid players list; uses correct on‑ground flag.
Bitwise checks: Corrected all m_fFlags tests to (flags & FLAG) ~= 0 (on‑ground/ducking).
Hitreg/targeting: Unified AdvancedHitreg key; replaced undefined TargetEntity/TargetPlayer with CurrentTarget.
Physics: Consistent step size read from localdata.m_flStepSize; collision filter now ignores players (brush‑only).
Aiming: Normalized inRangePoint usage; localized distance vars to avoid leaks.
UI/visuals: Keybind handler uses local state; range circle color reflects CurrentTarget.
Scope: Bugfix-only; no intentional gameplay/timing changes.
Full Changelog: v9.5.2...v9.6.0
v9.5.2
Full Changelog: v9.5.1...v9.5.2
fixed hitbox calc to use real hitbox removed unnecesary logic to deduct hitbox min and max with age old api i never used for some reason
v9.5.1
fixed soem targetign issues when aimbot woudl not prefer low health targets by default when multiple choises to pick from in swing range
Full Changelog: v9.5.0...v9.5.1
v9.5.0
fixed cahrge bot and charge control i belive
Full Changelog: v9.4.5...v9.5.0
v9.4.5
fixed warp debug message bug
Full Changelog: v9.4.3...v9.4.5
v9.4.3
Full Changelog: v9.4.2...v9.4.3
fixed some bugs related to charge jump
v9.4.2
Full Changelog: v9.4.1...v9.4.2
made the prediction of charge aim at enemy
v9.4.1
Full Changelog: v9.4.0...v9.4.1
fixed charge reach not aiming at target before charge