Advanced DXTc texture compression and transcoding library and tool, upgraded with Unity improvements, added features, extended system and hardware support, deeply tested.
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Updated
Jul 20, 2025 - C++
Advanced DXTc texture compression and transcoding library and tool, upgraded with Unity improvements, added features, extended system and hardware support, deeply tested.
An asset builder and package manager for Dæmon Engine based games like Unvanquished and other Quake 3 games.
Texture replacement editor for the Quake 3 map format. Written for the Unvanquished game and the Dæmon Engine, also supports older engines like Quake3.
Generates Daemon Game Engine and Quake 3 shader files from directories of texture maps, for Dæmon Engine based games like Unvanquished and Quake3 based games.
Google Breakpad fork with MinGW support and DWARF5 symbolization for the Dæmon Game Engine and the Unvanquished game, based on Google upstream and Jon Turney's MinGW support patches.
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