Skip to content

Releases: yairm210/Unciv

4.15.16

11 Mar 10:38
Compare
Choose a tag to compare

4.15.16

Sort city religion overview by number of followers

Made Prince difficulty 'truly balanced'

Modding:

  • 'Not shown on world screen' applies to promotions and statuses
  • 'Never appears as a Barbarian unit' also affects upgrades
  • Remove great person point accumulation for units no longer available in this ruleset
  • Allow atlas generation when using --data-dir option (e.g. Windows, installed via MSI)

Correct puppet city description - By Ouaz

4.15.15

06 Mar 19:17
Compare
Choose a tag to compare

4.15.15

Added uniques to make AI value resources at set prices

Allow trading stockpiled resources

Added unique to change promotion XP cost - By Emandac

By EmperorPinguin:

  • Bugfix: puppet science cost increase
  • Fix puppet city description

Add a filter for religions - By SeventhM

4.15.14

02 Mar 14:51
Compare
Choose a tag to compare

4.15.14

Modding:

  • Added 'worked' and 'pillaged' tile filters
  • unitFilter catches status names
  • before/after/while researching tech uniques accept techFilter
  • 'Will not be chosen for new games' works for major nations

Fixed crash when moving selected spies via long-click

Console tile checkfilter works for resources

By EmperorPinguin:

  • Add tech cost uniques
  • Move CS tribute modifiers to mod constants

tooltip for purchase blocked by unit - By saejo

4.15.13

26 Feb 21:01
Compare
Choose a tag to compare

4.15.13

Add .ico file to Windows zip

MacOS dock icon

Added 'tile setpillaged' to dev console

Fixed duplicate units by spamming upgrade

'upon gaining the [promotion] promotion' activates for free promotions

Added statuses to promotion screen

Hide 'hidden in world screen' resources from overview tab

Solved 'duplicate resource' bug

Fix free populatoion buildings not working when settling cities - By SeventhM

AbsoluteUnits ancient era Settler - by Basil

4.15.12

19 Feb 14:53
Compare
Choose a tag to compare

4.15.12

'Abundant resources' with mods with loads of resources no longer crash

AI: choose policy branch at random between those with the least remaining policies

modding: rename 'experience' with 'XP' for unified naming

Move Spy tech steal modifiers to mod constants - By EmperorPinguin

4.15.11-patch1

15 Feb 18:30
Compare
Choose a tag to compare

4.15.11-patch1

4.15.11

13 Feb 19:32
Compare
Choose a tag to compare

4.15.11

UI: Fixed edges for edge tiles on word wrap maps

Fixed automated road connections attempting to go through impassible tiles

Modding: Changed stockpile names to be human readable

Units with logistics that attacked but did not move, no longer heal

Added feature to save unitType promotion - By Emandac

Add 'Will be destroyed when pillaged' unique - By PLynx01

4.15.10

11 Feb 14:54
Compare
Choose a tag to compare

4.15.10

modding: Validate tech row value

UI: More visible railroads

Display unexplored tiles 1-tile out from explored tiles

Retain zoom when moving between different city screens

Stats in notifications no longer have number format 'baked in'

Map no longer makes map options left-right scrollable

Only show 'move spies' button if there are places to move spies

Add Shuffle Civ option - By itanasi

4.15.9-patch1

07 Feb 14:53
Compare
Choose a tag to compare

4.15.9-patch1

4.15.9

06 Feb 08:52
Compare
Choose a tag to compare

4.15.9

Rendering performance improvements

Map example for new games is only an example and does not cause lag

Generate map tab in map editor properly scrollable

Added missing attack notification translations

Fixed unit statuses causing game to be unloadable

By itanasi:

  • Add small Skip/Cycle Button
  • Settling Suggestion Improvements

Add turn start unique - By SeventhM