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Ryan Porter edited this page Feb 12, 2017
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Utility nodes for performing calculates on doubleArray values.
Maya math nodes almost exclusively deal with single or triple values. If you need to drive dozens or hundreds of attributes in the same manner, you end up creating the same series of nodes again and again. The sheer volume of nodes created here can bloat the scene graph and slow down a rig. The nodes in this plugin use doubleArray values as their input and output attributes, so a single series of nodes can compute dozens or hundreds of outputs simultaneously.