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CraftTweaker: Drying Rack
An Sar edited this page Apr 12, 2018
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13 revisions
Rotting Recipes
mods.primal.DryingRack.addRottingRecipe(
String recipe_name,
int dry_time,
int rot_chance,
IIngredient input_item,
IItemStack rot_output,
IItemStack output
>);
Non-Rotting Recipes provide short-hand for skipping the rot output and chance values, these recipes always produce the successful output:
mods.primal.DryingRack.addNonRottingRecipe(
String recipe_name,
int dry_time,
IIngredient input,
IItemStack output
);
Removing Recipes, currently this is done through the recipe name
mods.primal.DryingRack.removeRecipe(String recipe_name);
- Getting Started
- Storage
- Machines
- Additional Blocks/Items
- Thatch/Slats
- Ladders
- Drains & Grates
- Pitfall Spikes
- Projectiles
- World Gen
- Monsters
- Steppe Wolves
- Ovis Atre
- Sharks
- Alligators
- Rats
- Chupacabra