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Game Play Changes
An Sar edited this page Nov 26, 2018
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There is a wide array for configuration options available, the details described on this page merely reflect the default settings of the mod unless otherwise stated.
- Torches will go out when exposed to the weather or broken, players can sneak-click to pickup the lit torch
- Flint replaces vanilla wood and stone tools
- Harvesting Wood
- Breaking Blocks with an bare hand that you cannot harvest will cause a small amount of damage to the player
- Crafting Planks, Sticks, and Slabs
- Soft Materials dampen fall damage
- Animals drop bones, Horses drop meat
- Creepers can explode when set on fire
- Falling onto leaves and a few other block types will absorb a percentage of the fall damage. Some block types will break as a result of this
- Falling onto glass and other configurable block types will can break the blocks
- Getting Started
- Storage
- Machines
- Additional Blocks/Items
- Thatch/Slats
- Ladders
- Drains & Grates
- Pitfall Spikes
- Projectiles
- World Gen
- Monsters
- Steppe Wolves
- Ovis Atre
- Sharks
- Alligators
- Rats
- Chupacabra
