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[GEN][ZH] Do not pause Replay playback on CRC mismatch if a Game Window has input focus #1294
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xezon
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TheSuperHackers:main
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xezon:xezon/fix-crc-mismatch-pause
Jul 16, 2025
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This would mean that the replay never pauses (if there's a window in focus), even though people probably rely on that with a mismatch.
Maybe put the
m_crcInfo->setSawCRCMismatch();
at least in this branch? That way the game will pause as soon as the window closes (may be done with scripts).There was a problem hiding this comment.
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Ok. Tested and worked. Will spam mismatch message every 100 frames until pausing.
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That's fine I think as long as it's very unlikely to happen, which seems to be case.