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OpenJul 1, 2026
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bevy_remote pulls in Bevy's rendering
A-Dev-ToolsTools used to debug Bevy applications.Tools used to debug Bevy applications.A-ReflectionRuntime information about typesRuntime information about typesC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to useS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedStatus: Open.#24617 In bevyengine/bevy;ImageMeasureborder-box sizing fixA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-Final-ReviewThis PR has been approved by the community. It's ready for a maintainer to consider merging itThis PR has been approved by the community. It's ready for a maintainer to consider merging itStatus: Open (in progress).asset_valuecan result in a frame-delay for when assets are available.A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsA-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedStatus: Open.#24681 In bevyengine/bevy;Despawning observers through its target after despawning through another Relationship logs a warning!
A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#24700 In bevyengine/bevy;published (docs.rs)
bsn!andbsn_list!docs are brokenA-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-DocsAn addition or correction to our documentationAn addition or correction to our documentationS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#24703 In bevyengine/bevy;Prepass vertex shader crashes when there is a bind group
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#24690 In bevyengine/bevy;Point lights artifacts on sponza on 0.19.
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.#24721 In bevyengine/bevy;Clamp
SpotLight.outer_angleto pi/2-epsilon at extraction timeA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-Final-ReviewThis PR has been approved by the community. It's ready for a maintainer to consider merging itThis PR has been approved by the community. It's ready for a maintainer to consider merging itStatus: Open (in progress).Always centered radio marks
A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-Final-ReviewThis PR has been approved by the community. It's ready for a maintainer to consider merging itThis PR has been approved by the community. It's ready for a maintainer to consider merging itStatus: Open (in progress).Fix BSN dynamic macro error for entity names and references
A-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-MacrosCode that generates Rust codeCode that generates Rust codeS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forwardStatus: Open (in progress).Ensure RenderLayers is a Component on every ExtractedLight and its ShadowView/ExtractedView
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-Final-ReviewThis PR has been approved by the community. It's ready for a maintainer to consider merging itThis PR has been approved by the community. It's ready for a maintainer to consider merging itStatus: Open (in progress).Fix observers not removing themselves from ObservedBy.
A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-Final-ReviewThis PR has been approved by the community. It's ready for a maintainer to consider merging itThis PR has been approved by the community. It's ready for a maintainer to consider merging itStatus: Open (in progress).bevy_world_serialization depends on bevy_camera unconditionally in 0.19
A-Cross-CuttingImpacts the entire engineImpacts the entire engineC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#24805 In bevyengine/bevy;Removing
AtmosphereSettingsfrom a camera leads to heavy flickeringA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#24808 In bevyengine/bevy;Fix handling of
WindowResolutionchangeA-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-Final-ReviewThis PR has been approved by the community. It's ready for a maintainer to consider merging itThis PR has been approved by the community. It's ready for a maintainer to consider merging itX-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open (in progress).Try despawning the related Observer from ObservedBy.
A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyS-Ready-For-Final-ReviewThis PR has been approved by the community. It's ready for a maintainer to consider merging itThis PR has been approved by the community. It's ready for a maintainer to consider merging itStatus: Open (in progress).Default Font not rendering some characters properly
A-TextRendering and layout for charactersRendering and layout for charactersC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.#24824 In bevyengine/bevy;🐛 Fixes BSN suport for fully qualified component paths
A-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-MacrosCode that generates Rust codeCode that generates Rust codeD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forwardStatus: Open (in progress).