Clamp SpotLight.outer_angle to pi/2-epsilon at extraction time#24734
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dylansechet wants to merge 2 commits into
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Clamp SpotLight.outer_angle to pi/2-epsilon at extraction time#24734dylansechet wants to merge 2 commits into
SpotLight.outer_angle to pi/2-epsilon at extraction time#24734dylansechet wants to merge 2 commits into
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dylansechet
commented
Jun 23, 2026
| Spot lights require `outer_angle < π/2`", | ||
| outer_angle | ||
| ); | ||
| outer_angle = core::f32::consts::FRAC_PI_2 - 1e-4; |
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The 1e-4 is completely arbitrary
kfc35
approved these changes
Jun 24, 2026
| /// Angle defining the distance from the spot light direction to the outer limit | ||
| /// of the light's cone of effect. | ||
| /// `outer_angle` should be < `PI / 2.0`. | ||
| /// `PI / 2.0` defines a hemispherical spot light, but shadows become very blocky as the angle |
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Is this not true anymore? Just wondering the reason for the removal
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I feel like publicly documenting the behavior of an unsupported value sends a confusing message. To me this read as "pi/2 is possible, with the only downside that you might get weird shadows".
JMS55
approved these changes
Jun 24, 2026
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Objective
The documentation currently recommends
SpotLight.outer_anglestay <pi/2, but doesn't enforce it anywhere.SpotLight.outer_angle = pi/2is fundamentally broken, notably causing issues with gpu light clustering.This fixes #24721.
Solution
Clamp
outer_angletopi/2 - epsilonat extraction time and warn the user if it's out of range.Testing
Tested the scene from #24721.