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Edit comments sRGB for HDR usage #20281

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@studnikoff studnikoff commented Jul 25, 2025

Objective

Fixing comments for sRGBA values to reflect HDR impact #20280

Solution

Add comments to bevy_color

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@JMS55
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JMS55 commented Jul 25, 2025

Depends on the context. E.g. StandardMaterial::base_color shouldn't ever be >1.0.

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Depends on the context. E.g. StandardMaterial::base_color shouldn't ever be >1.0.

thanks, I'll dive into pbr to understand how hdr work with StandardMaterial

@alice-i-cecile alice-i-cecile added C-Docs An addition or correction to our documentation A-Rendering Drawing game state to the screen S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged labels Jul 27, 2025
@alice-i-cecile alice-i-cecile added the D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes label Jul 27, 2025
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A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
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