Releases: zeiktuvai/MSF_Addon
Releases · zeiktuvai/MSF_Addon
v2.9.5
- Fixed bug in better show/hide module and other spawn modules that would cause vehicles to become disabled and hidden when outside of the area they were found in.
- Added small amount of weapon attachments (optics, grips, muzzle, etc.) to armory logistics locations.
- Added Checkpoint and Fortify modules as intel providers for the intel system.
v2.9.4
- Updated intel descriptions for different Supply Module spawn types.
- Fixed initial object hide for MSF Show/Hide to also hide selected layer.
v2.9.3
- Added show/hide module
- Fixed text error in Dead/Empty unit module
v2.9.2
- Added code to allow supply module spawned victim units to be intel providers.
- Fixed bug causing non-existing item to try to be deleted when manually discovered.
v2.9.1
- Added code to make intel item become discovered if players discover the location randomly.
v2.9.0
- Added the intel system that allows you to define intel providers and consumers to automatically set up varying intel items in a mission. (See wiki for more info).
- small update to antistasi plane code.
v2.8.0
- Added Road Checkpoint generation module.
- Added more compositions to the supply module (including armory and food).
- Updated Dead/Empty unit module to use a trigger created via code instead of a linked trigger to optimize spawn efficiency.
- Reorganized and optimized a bunch of code.
v2.7.1
- Updated Dead Unit module to spawn empty vehicles/armor/trucks
v2.7.0
- Added option to disable enemy plane spawns in antistasi.
- Added module to spawn dead units within a module area.
- Reorganized and streamlined some code.
v2.5.2
- Fixed module activation bug causing it to get stuck on an incorrect activation method.