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Releases: zeiktuvai/MSF_Addon

v2.9.5

04 Feb 21:01
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  • Fixed bug in better show/hide module and other spawn modules that would cause vehicles to become disabled and hidden when outside of the area they were found in.
  • Added small amount of weapon attachments (optics, grips, muzzle, etc.) to armory logistics locations.
  • Added Checkpoint and Fortify modules as intel providers for the intel system.

v2.9.4

02 Feb 02:22
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  • Updated intel descriptions for different Supply Module spawn types.
  • Fixed initial object hide for MSF Show/Hide to also hide selected layer.

v2.9.3

01 Feb 20:05
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  • Added show/hide module
  • Fixed text error in Dead/Empty unit module

v2.9.2

31 Jan 02:36
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  • Added code to allow supply module spawned victim units to be intel providers.
  • Fixed bug causing non-existing item to try to be deleted when manually discovered.

v2.9.1

31 Jan 01:23
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  • Added code to make intel item become discovered if players discover the location randomly.

v2.9.0

30 Jan 22:32
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  • Added the intel system that allows you to define intel providers and consumers to automatically set up varying intel items in a mission. (See wiki for more info).
  • small update to antistasi plane code.

v2.8.0

24 Jan 17:16
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  • Added Road Checkpoint generation module.
  • Added more compositions to the supply module (including armory and food).
  • Updated Dead/Empty unit module to use a trigger created via code instead of a linked trigger to optimize spawn efficiency.
  • Reorganized and optimized a bunch of code.

v2.7.1

21 Jan 21:31
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  • Updated Dead Unit module to spawn empty vehicles/armor/trucks

v2.7.0

21 Jan 00:57
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  • Added option to disable enemy plane spawns in antistasi.
  • Added module to spawn dead units within a module area.
  • Reorganized and streamlined some code.

v2.5.2

07 Jan 22:56
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  • Fixed module activation bug causing it to get stuck on an incorrect activation method.