Releases: Sollace/Unicopia
Unicopia Beta 18 for Minecraft 1.19.2
Changelog
- Updated to 1.19.2 (not compatible with 1.19.0 or 1.19.1)
- Fixed crash at startup due to obfuscation issues
- Made wheat and hay blocks edible. Closes #57
- Nerfed the food poisoning effect
- Added a registry for races
- This means some previously saved races might be lost by the transition. Back up your worlds, people!
- For modders, you can now add your own races. I can't guarantee everything will look correct with more than the default number of races, though.
- Ensure all of the registries are initialised when they're supposed to be
- Rebalanced the metamorphosis potions
- I've adjusted both the strengths of the visual effects and increased the duration before the metamorphosis completes.
- The potion will no longer cause damage when changing between phases so the player is less likely to die before the potion effect has completed. It will drop your health to one heart and keep it there, though, so players should avoid immediate danger whilst using the effect.
Unicopia Beta 16 for Minecraft 1.18.2
Changelog
- Updated to 1.18.2
- Fixed the molting season advancement #45
- Fixed "Nutterfly" typos among others (thanks @autumnblazey ) #49
- Fixed disguises not being cleared properly when removed by the server (/disguise clear) #47
- Improved performance when there are large numbers of butterflies around #50
- Pegasus and Gryphon feathers are now valid ingredients in vanilla recipes that use feathers #51
- Adjusted enchantments to make them less common #52
- Reduced strength of the stressed enchantment by a half #52
- Fixed crash when skeletons are holding items enchanted with Want It Need It #53
- Fixed arrow.json appearing in the wrong folder
- Fixed batpony night vision causing strange rendering when the player has brightness turned up in the settings
- Fixed sun blindness effect being incorrectly applied when existing portals #55
- Added muffins
- they're a food item that you can throw!
- Pigs LOVE them!
- Muffins are crafted using eggs, sugar, potatoes, juice, and wheat worms
- You can also throw rocks now
- Added absolutely no secret features in this update. Really, there's nothing else. Don't even try looking.
Unicopia Beta 15 for Minecraft 1.18.X
Changelog
- Fixed crash on startup #43
- Fixed disconnect when joining a multiplayer server
- Added a crafting recipe for spellbooks (one gemstone and one book)
- Added a recipe for the alicorn amulet using the spellbook
- You will now start out with all recipes hidden and will unlock them as you craft new spells
Unicopia Beta 14 for Minecraft 1.18.X
Be sure to back up your worlds before loading this version!
A lot of things changed which may make older saves incompatible. I've tried to make sure nothing breaks permanently, but there's always the chance of something being messed up. Any active or cast spells especially might be lost when upgrading because the whole system for how spells placed in the world has been changed.
Changelog
- Updated to 1.18
Items
- Added custom lightning particle affects to the lightning in a jar and zap apples
- Spells will now respect spawn protection and mob griefing rules when trying to affect the world
- Bangle of Comradery and amulets now render on pony models
Pegasi
- Fixed rubberbanding when flying in multiplayer
- Tweaked wall collission detection to make flying a little less harmful
- Pegasi will now play a sound when they drop a feather
- Added advancements for various things pegasi can do
Earth Ponies
- Earth ponies can now brace themselves by sneaking. Bracing can be used to reduce damage and knockback in some situations.
- Added pebbles, rocks, and rock stew
- Earth ponies can now plant and grow rocks. You can harvest the rocks to get pebbles, and use the pebbles to make rock stew, a nutricious and delicious substitute for beetroot.
- Added weird rocks
- They don't do much, but they sure do look weird
Unicorns
- Majorly reworked the magic system
- Spells can now be modified using different traits (see below)
- Unicorns can now have more than one spell active at a time
- Placed spells will no longer cancel when the player dies of leaves the world
- Unicorns now have a main and off-hand spell slot where they can equip different spells.- Right-click with a gem in your main-hand to equip it to your main slot
- Right-click with a gem in your off-hand to equip it to your second slot
- Added the spell book, spell crafting, and discovery
- Spells are now crafted by combining a gem with items with certain traits in the spell book
- Every item in the game has its own traits that can be used to create a different kind of spell, however which items have what traits will take some trial and error crafting them together in the spellbook.
- Every time you craft a spell, the traits your discover are unlocked in the spellbook and the traits for the items used will become visible when you hover over them in your inventory.
- Spells can have more than their base traits, and adding extra traits like more power or strength can be used to change the behaviour of a spell
- Added detailed descriptions for all spells and tweaked the colours and display of spell descriptions
Abilities
- Removing spells is now done using a separate ability
- The tertiary ability slot now contains an ability to clear spells.
- Tapping once will open a gui that lets you visualise and remove specific spells
- Tapping twice will clear all your active spells
- Holding will clear whatever place spell you're looking at
- The main cast ability is now used only for placing spells, and will place the spell in your main-slot
- The secondary cast ability is moved to the second page of the primary slot and is only used to shoot spells as projectiles
- Tapping once will fire a projectile like before using the spell in your off-hand slot
- Holding will fire the spell in your main-slot
- Spells fired in this way are no longer affected by gravity (makes aiming easier)
- Spells are now rendered as beams of magic, rather than the janky old flying item
Changelings
- Changelings can no longer transform into paintings or item frames
Entities
- Added Twittermites (used for the light spell)
Traits
- Added the /trait command
- Mainly for debug purposes, this command can be used to add or remove traits on an item stack
New Spells
Dark Vortex Spell
When placed, this spell will create a small blackhole that will gradually consume anything that gets near. The more the blackhole consumes, the larger it will grow and the faster it will generate mana for the caster
- When fired from a projectile, will spawn a black hole where it lands
Firebolt Spell
This spell produces a series of fireballs that harms entities. They're also semi-intelligent and will try to follow a specific target. You can customise the number of fire-balls and the amount of damage they deal by tweaking the amount of strength and power traits included in the spell.
Light Spell
The light spell is a simple utility that summons several small lights (twittermites) that emit a dim glow. The mites will follow the player for as long as the spell is active, and dissapear when the spell ends.
Catapult Spell
Catapult can be used to throw blocks and entities in the air, or to push them away from yourself when they are already in the air. It's default form is quite weak, but the force used to push entities and blocks can be increased by crafting it with more of the power trait.
Changed Spells
- Removed curses and their respective spells that were just duplicates of existing ones
Resurrection Spell
The resurrection spell has been completely reworked. Mobs spawned by this spell will act as minions, protecting the player who cast the spell that spawned them and attacking other hostile mobs.
- You can recognise minions by their distinctive blue glow.
- Minions are not able to leave the spell's area of effect, and when the spell is ended, the minions will be recalled with a small chance of some being left behind as stragglers.
Ice Spell
If you're currently submerged, the ice spell will clear out an air-pocket around the player.
Additionally, the ice spell will now:
- Create frosted ice instead of regular ice to prevent permanent damage to player's worlds
- Create frosted obsidian instead of regular obsidian for the same reason
Animations
Several abilities are now accompanied by appropriate animations, like when kicking a tree or stomping. I've tried my best to adjust these animations to work both for the human and pony models, however some (like the stomp animation) may only be noticeable when using a pony model)
- Added the /emote command
- Use this command to play all of the animations included with the mod.
- Available animations include: waving, raising your arms above your head, pointing forward, stomping and kicking, or wolololo
HUD
- Ability slots are less likely to appear empty
- If the primary slot does not have an ability, the passive slot will display and be used, and visa-versa.
- Changed icons for unicorn's spell throwing abilities
Sounds
- All sounds in the mod now have accurate subtitles and can be replaced by resourcepacks without affecting vanilla sounds
Bugs Squashed
- Fixed spells' order changing in the creative inventory between restarts
- Fixed abilities' order changing in the HUD between restarts
- Fixed missing particle effect when throwing a cloud/storm in a jar
- Fixed rain/thunder storms not starting or starting and immediately stopping when throwing down a cloud/storm in a jar
- Fixed entities playing their death animation when being recalled by a spell
- Massively optimised sphere rendering
- Fixed particles becoming disconnected from their attached spells
- Fixed descriptions on gemstones overflowing from the window when they get extremely long
- Fixed missing equip sounds for the bangle of comradery and amulets (post 1.17)
- Fixed pegasi not being able to pick up entities
- Fixed broken textures when there are multiple magic particles on screen
- Fixed some missing translations
- Fixed a crash when teleporting
- Fixed player dimensions not updating when the wings of icarus run out of energy (or are removed) #38
- Fixed crash from light-emitting entities on the client
- Fixed magic particles not using the colours they were assigned
- Fixed disk particles
- Fixed particles not respawning when coming back into view of a spell that went out of range
- Fixed owners of spells not always being remembered
- Fixed fire and inferno/internal spells turning water into ice
- Fixed players not getting different fall damage based on their chosen race's stat
Things to do in future releases
- Re-add Boop o' Roops?
- Re-add clouds and cloud blocks
- More spell types (aka didn't make it to this release):
- Teleportation spell (making use of black holes)
- Location Swap spell
- Mind Swap spell
- Mimic spell
- Area Protection spell
- Dragon's Breath scroll
- Scrolls (compound spells)
- Zap-Apple Trees
Unicopia Beta 13 for Minecraft 1.17.X
Changelog
- Fixed client disconnects when changelings use their ability and when carrying items enchanted with Want It Need It
Unicopia Beta 12 for Minecraft 1.17.X
Changelog
- Food
- Rewrote the food system (it should overall be more sensible)
- Added an "insect" food type
- Bat ponies can now eat food categorised as "insectoid" (spider eyes, butterflies, etc)
- Continuing to eat or drink a food item will prolong/worsen the effects
- Earth Ponies
- Made the tree detection when kicking slightly smarter.
- It will now detect trees with any combination of wood and leaves, though the wood type is what determines the trunk shape and height
- Detection of modded trees should also be better, assuming they extend the regular types or use regular vanilla logs.
- Added a type of azalea trees
- They are similar to oak trees, but will produce more sour apples instead of rotten ones
- Made the tree detection when kicking slightly smarter.
- Flight
- Reworked the flight mechanics slightly and improved the wing flapping animation
- Added sound effects when flying as either a pegasus or changeling
- When flying the player's model will roll accordingly
- The player's limbs will no longer move as if swimming when flying
- The transition between actively flying (flapping) and gliding (fixed wing) modes is now more clear
- Rewrote how player's hitboxes are calculated to hopefully reduce conflicts with other mods
- Added a separate stat for magical exhaustion
- HUD
- Added a field of view effect and sounds specific to magical exhaustion
- Now when over-exerting yourself, the player's view will start to turn read and they will hear a heartbeating sound
- The HUD will also begin to shake to draw the player's attention
- Removed the HUD fading effect
- Adjusted the volume on the gemfinding enchantment
- Added more advancements (can you find them all?)
- Alicorn Amulet
- Players wearing the alicorn amulet will now affect the world around them. Hostile mobs will appear stronger, whilst friendly mobs will take damage
- Added Butterflies
- They're a peaceful mob that appears mainly in jungles and forests
- Butterflies are attracted to flowers and will breed when near them
- Drops one edible item: Butterfly.
- Crafting & Trades
- Crystal shards can now be crafted from diamonds.
- 1 diamond = 3 shards
- Villagers will occasionally trade emeralds for gems
- That technically means it's now possible to convert diamonds into emeralds. I know how everyone has been just begging for that, well here it is!
- Made wandering traders more useful:
- You can trade with them for various Unicopia-specific food items and pre-enchanted gemstones. They can also sell you any of their regular items pre-packaged into a handy jar for easier travels!
- They say you can even get an Alicorn Amulet, for the right price
- Crystal shards can now be crafted from diamonds.
- Magic
- Made crystal shards slightly more common
- Added a transformation spell
- It does pretty much what you expect. Fire it at entities and watch them transform into something else!
- Jars
- Jars will now use the appropriate attack damage and enchantments of the item inside them when hitting an entity
Bugs Squashed
- Fixed ear ringing sound playing multiple times
- Fixed crash when a player tries to disguise themselves as a chest
- Fixed issues occurring when players try to disguise themselves as other players
- Fixed crash when disguised as an Axolotl
- Fixed various visual glitches with the HUD
- Fixed other players appearing "stuck" in flight mode when playing on a remote server
- Fixed player model not rotating correctly when combining a player disguise with Mine Little Pony
- Fixed drinking cider not causing any effects
- Fixed earth pony kick ability not detecting trees when playing on a remote server
- Fixed flying sounds playing whilst disguised
- Fixed crystal shards not dropping from deepslate_diamond_ore
- Fixed missing status effect icons (namely for food poisoning)
Things to do in future releases
- Re-add Boop o' Roops?
- Re-add clouds and cloud blocks, maybe replacing the vanilla clouds?
- Expand on the food options available for earth ponies
- Re-add spellbooks fo unicorns can craft their own spells
Unicopia Beta 11 for Minecraft 1.17.X
Changelog
- Fixed broken item tag for foods that cause blindness
- Bat Ponies
- Bat ponies can now wear pumpkins and mob heads to protect their eyes
- Blindness will also prevent bat ponies' eyes from burning
- Night Vision (potion effect) will cause bat ponies' eyes to burn when combined with their latent abilities, even at night (it's bright, yo)
- Increased night vision strength for bat ponies
- Advancements
- Added the "Praise The Sun", and "Cool Potato" advancements for when a bat pony discovers Celestia's cleaning light and discovers how to protect themselves, in that order.
- Added the Alicorn Amulet (wip)
- Same as before, the alicorn amulet grants amazing abilities
- Grants increased strength, armour, and regeneration
- Players with the amulet will no longer need (or be able to) sleep
- Putting on the amulet, however, can have some immediate and long-term (tbd) side-effects
- Players with the amulet are counted towards nearby monsters when other players try to sleep
- Players wearing the amulet will experience certain forms of psychosis with increasing severity and frequency the longer they wear it
- The amulet itself has addictive effects. Removing it after wearing the amulet for extended periods can lead to extreme hunger, nausea, and possibly even death.
- Additionally, the amulet itself wants to be worn:
- The amulet will seek out nearby players within a 20 block radius
- Holding the amulet in your main hand slot has a small chance that it will attempt to equip itself to your armour slot
- More features and adjustments will be added over time
- Same as before, the alicorn amulet grants amazing abilities
Bugs Squashed
- Fixed (maybe) incompatibility with the Origins mod and the "Darkness" mod
- Fixed missing translation strings for the sun blindness effect
- Fixed various issues that caused a server crash
- Fixed server crash when using disguises
- Fixed worn amulets not displaying correctly on the player's model
Things to do in future releases
- Ways to obtain the hay-based foods
- Alicorn Amulet
- A way to obtain the alicorn amulet, possibly have it spawn naturally in some dungeons or caves
- Maybe players with the amulet should attracted stronger mobs, like zombies, etc?
- Add a better exhaustion effect
- Right now it uses the shaking effect that was originally intended for when the player eats a lot of sugar, like from Boop o' Roops
- Re-add Boop o' Roops?
- Re-add clouds and cloud blocks, maybe replacing the vanilla clouds?
Unicopia Beta 10 for Minecraft 1.17.X
Changelog
- Updated to 1.17.+
- Added a gui for selecting your starting tribe upon joining a new world/server
- The HUD will now fade out when not being used, so it's not always in your way when mining
- Moved lan settings to a separate screen when creating starting lan server
- Changelings
- Added a behaviour for blaze disguises
- Changelings disguised as water creatures can now breath under water
- Bat Ponies
- Added physical wings for bat ponies
- In addition to seeing in the dark, Bat Pony eyes are extra sensitive to the light
Bugs Squashed
- Fixed flight being cancelled when bumping into non-solid blocks
- Fixed broken recipe advancements for mugs, pegasus amulet, and zap apple jam jars.
- Fixed the creeper shotgun bug
- Fixed hud page numbering starting at 0 rather than 1
- Fixed add and remove being swapped for the /racelist command
- Fixed a few cases of commands duplicating output
Unicopia Beta 9 for Minecraft 1.16.5
This is the last version before moving to 1.17!
Changelog
- Moved food toxicities to item tags
- Added advancements for unlocking item recipes (should fix the recipe book)
- Rabbit Stew now counts as a cooked meat
- All foods will now display their toxicity (default is safe if not specified)
- Re-added the pony food complements:
- Added mugs (requires sticks and an iron nugget)
- Added Cider (requires a mug, burned juice, fresh apples, an iron nugget, and sticks)
- Added Juice (requires any fresh apples and a glass bottle)
- Added Burned Juice
- Added Hay Burger (no recipe)
- Added Hay Fries (no recipe)
- Added Wheat Worms (random drop from dirt, course dirt, grass, mycelium, and podzol)
- Removed canvas compatibility features. (It just wasn't worth it)
Bugs Squashed
- Fixed exception when kicking down trees as an earth pony
Unicopia Beta 8b for Minecraft 1.16.5: The Cast a Spell on Me Update
Note that this is a development build of Unicopia: Things are due to change, which means that if you're going to load these builds in your game it's recommended that you create a new world.
Editional Note: If playing with Mine Little Pony, make sure you have at least version 4.2.2
Revision 1
- Fixed a crash when changing the player's disguise #30
- Fixed the /disguise command
- Fixed player's spells not being synchronised properly when destroyed
Changelog
Magic Artefacts
Thought the Crystal Heart was the only thing we were going to add! Well, ha HAH! Think again!
The latest new advancement in unicorns' arsenal are the Wings of Icarus. Crafted from two golden wings and a gemstone, anyone who wears this amulet will be able to soar with the pegasi! You even get a pair of golden wings to boot!
Just be careful that you don't run out of charge. You may need a unicorn friend or two to fill it with magic when you run out.
Golden Wings can be obtained by crating together 9 golden feathers, and golden feathers can be crafted using either a gryphon feather or a pegasus feather surrounded by gold nuggets.
Oh, and gemstones can be crafted using gem shards done in a square. Yes, the same gem shard you use to make the crystal heart!
Magic Spells
Unicorns will now be able to cast a variety of different spells, rather than their base ones, by holding a gemstone in their inventory whilst activating either their primary or secondary abilities. They can only focus on casting on spell at a time, though, so if you have a shield up you will predictably have to first cancel the shield.
There are a few spells to try, though only some of them have been properly polished for the new implementation. Those ones are:
Necromancy Spell
A dark spell that will summon an endless stream of the undead that will indiscriminately attack anyone within sight. Useful as a last resort if you ever become outnumbered, or if you're feeling particularly evil place it in your friend's base and watch them squeel.
pssst, earth ponies - The spell dies if you kill the owner, and when the necro spell is cancelled it will despawn every entity it summoned.
Siphoning Spell
The siphoning spell can be found with either a light or dark version and each one functions slightly differently, however they both deal with the same thing: One of them gifts health to entities in its effect range, and the other steals health and delivers it to whoever cast it.
Just don't abuse this one, because it can get... temperamental.
Fire, Burning, and Inferno Spells
These spells embody varying degress of the fire element. One of them is innert, the other simply scorches the earth, and the final one channels the very essence of the nether to manifest it in the overworld (and does the opposite when used in the nether!)
Pegasi
- Pegasi now have physical wings that flap when they fly
- Added Wings of Icarus
- Added Pegasus and gryphon feathers
- Added Golden Feather
- Added Golden Wing
- Pegasi will now drop pegasus feathers while flying, or you can find gryphon feathers in mineshafts and woodland mansions
- Feathers float to the ground gently when dropped, like a feather would!
- Wings on the Mine Little Pony model will now animate according to when the player flaps (requires latest MineLP version)
Earth Ponies
- Fixed ground pound not working correctly in inverted gravity
- Fixed ground pound not triggering/being delayed when the player falls very small distances #29
Bugs Squashed
- Fixed hud elements appearing on the pause screen when the hud should normally be hidden
- Fixed crash when spawning the unused raindrops particle
- Fixed exception when receiving capabilities for an invalid/dead player
- Fixed mana cost for cast spells not being passed on to the player
- Fixed cast ability not having proper fail conditions