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skzk edited this page Jul 18, 2024 · 8 revisions

A ferry port activator.

Item ID: 0x13 (19)
Item file: base

Structure

Field(s) Description
struct kdop_item

See k-DOP item.

Flags:
Bit 0: Train transport
Bit 1: Cutscene

token ferry_name Unit name of the ferry port, as defined in /def/ferry.sii.
u64 prefab_link_uid

UID of the prefab this ferry is linked to.

As far as I understand it, the editor links a prefab when the ferry item is inside the prefab and the prefab has the ferry entrance flag enabled.

Set to 0 if unlinked.

u64 node_uid UID of the node of this item.
float3 unload_offset Modifies where the player spawns when arriving here, I guess?
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