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Ferry
skzk edited this page Jul 18, 2024
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A ferry port activator.
Item ID: 0x13 (19)
Item file: base
Field(s) | Description |
---|---|
struct kdop_item
|
See k-DOP item. Flags: |
token ferry_name
|
Unit name of the ferry port, as defined in /def/ferry.sii .
|
u64 prefab_link_uid
|
UID of the prefab this ferry is linked to. As far as I understand it, the editor links a prefab when the ferry item is inside the prefab and the prefab has the ferry entrance flag enabled. Set to 0 if unlinked. |
u64 node_uid
|
UID of the node of this item. |
float3 unload_offset
|
Modifies where the player spawns when arriving here, I guess? |
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker