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Sound
skzk edited this page Aug 16, 2024
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Item ID: 0x15 (21)
Item file: snd
Field(s) | Description |
---|---|
struct kdop_item
|
See k-DOP item. Flags: |
token snd_data
|
Unit name of the sound, as defined in /def/world/sound_item_data.sii .
|
token snd_reverb
|
Reverb type, as defined in /def/world/sound_item_reverb.sii .
|
float area_width float area_height
|
Width and height of the area if the item is an ambient area or reverb area. If not, this is ignored. |
u64 node_uid
|
UID of the node of the item. |
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker