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mbd
skzk edited this page Mar 27, 2025
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The .mbd file ("map binary data") is the root file of a map.
Field(s) | Description | ||||||
---|---|---|---|---|---|---|---|
Header | See Header. | ||||||
u64 editor_map_id
|
Not sure what this does. Seems to change with each editor session. | ||||||
struct start_placement
|
Sets the start position for preview mode.
|
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u32 game_tag
|
Don't know. Always 0xB2C0C0DE (2998976734)? | ||||||
float time_compression_normal
|
Sets the map scale outside City areas. | ||||||
float time_compresion_city
|
Sets the map scale inside City areas. | ||||||
u8 europe_map_ui_corrections
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Boolean; is enabled in europe.mbd . Nobody seems to know definitively what this does, but
I'm guessing it might be related to Britain having a different scale in ETS2.
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker