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Map format changelog

skzk edited this page Mar 27, 2025 · 4 revisions

Changes to the map format that are known to me, starting with 900→901.

901

  • The "low poly vegetation" flag has been renamed "low detail". When enabled, all models change into their low LOD variant instead of just vegetation like before.
  • No Weather Area has been renamed Environment Area.
  • This item has gained properties for setting the climate and reflection cube as well as a new flag for disabling precipitation.
  • There is a new "far shadows" flag.
  • Colors are no longer hardcoded, but an index into the map_area_* arrays defined in /def/map_data.sii.
  • Prefabs gain a "merge roads" flag which is labeled experimental.
  • Terrains now have a "adaptive tessellation" flag (initially called "superfine tessellation" in 1.51).
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