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Map format changelog
skzk edited this page Mar 27, 2025
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Changes to the map format that are known to me, starting with 900→901.
- The "low poly vegetation" flag has been renamed "low detail". When enabled, all models change into their low LOD variant instead of just vegetation like before.
- No Weather Area has been renamed Environment Area.
- This item has gained properties for setting the climate and reflection cube as well as a new flag for disabling precipitation.
- There is a new "far shadows" flag.
- Colors are no longer hardcoded, but an index into the
map_area_*
arrays defined in/def/map_data.sii
.
- Prefabs gain a "merge roads" flag which is labeled experimental.
- Terrains now have a "adaptive tessellation" flag (initially called "superfine tessellation" in 1.51).
-
.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker