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Vicious Squid edited this page Apr 21, 2026 · 18 revisions

Hybrid 2D/3D level editor/engine designed for rapid block-out, logic wiring, and gameplay testing

optimised for mobile processors (developed on Snapdragon 8CX / OpenGL 3.3 Core Profile)


Latest release is 1.2.5.5 for Windows, macOS and Linux | changelog


Basic-concept: Brushes - the fundamental building blocks of a level

Entities (Things) - Monsters, Weapons, Lights & Speakers

Triggers & The I/O Logic System - make stuff happen in a level

Logic Graph Editor - Visual Scripting system

Asset Browser - Textures and Models

Property editor - Settings & Flags

System Monitor - Frame times & frustum culling

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