Skip to content

LogicTimer

Vicious Squid edited this page Apr 22, 2026 · 1 revision
image LogicTimer

Creates a countdown or interval timer that can trigger events after a specified duration.

Used for time-based logic in the game, such as:

  • Delaying actions (e.g., opening a door after 5 seconds).
  • Repeating actions at intervals (e.g., spawning enemies every 10 seconds).
  • Synchronizing events (e.g., starting a sequence after a delay).

Can be activated via a trigger or the I/O system

Inputs:

  • Start: Start the timer
  • Stop: Stop the timer
  • Reset: Reset the timer
  • SetTime: Set the timer duration [float]

Outputs:

  • OnTimerEnd: Fired when the timer ends

Clone this wiki locally