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Logic Graph Editor

Vicious Squid edited this page Apr 22, 2026 · 5 revisions

Press CTRL-L to open the Logic Graph Editor

Manage Inputs and Outputs (I/O) between game objects.

* Mousewheel zooms in and out

* Drag a wire from an orange Output pin on the source node to a blue Input pin on the target node.

* Right-click the connection wire to set parameters, like adding a time delay (e.g., open a door 2 seconds after the trigger is hit).

* Click Apply to save the connections to the level

NOTE: changes in the graph aren't live until you hit "Apply" (or Ctrl+S),

  • Nodes: Represent entities in a game scene (e.g., a "Trigger" node or a "Door" node).

  • Pins: Output pins (orange, on the right) are dragged to Input pins (blue, on the left).

  • Logic Flow: For example, you might drag a line from a "Trigger" node's OnPressed output to a "Door" node's Open input.

Key Visual Features

  • Nodes are colour-coded based on their type (e.g., red for monsters, yellow for lights, green for logic gates).

  • Automatic Layout: "source" nodes always sit to the left of "target" nodes

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