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Logic Graph Editor
Vicious Squid edited this page Apr 22, 2026
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* Right-click the connection wire to set parameters, like adding a time delay (e.g., open a door 2 seconds after the trigger is hit).
NOTE: changes in the graph aren't live until you hit "Apply" (or Ctrl+S),
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Nodes: Represent entities in a game scene (e.g., a "Trigger" node or a "Door" node).
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Pins: Output pins (orange, on the right) are dragged to Input pins (blue, on the left).
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Logic Flow: For example, you might drag a line from a "Trigger" node's OnPressed output to a "Door" node's Open input.
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Nodes are colour-coded based on their type (e.g., red for monsters, yellow for lights, green for logic gates).
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Automatic Layout: "source" nodes always sit to the left of "target" nodes