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PathNodes
PathNodes are reference points in 3D space (similar toinfo_target in source engine)
Created by Right Clicking in the 2D view and selecting Nodes > PathNode
- Used by Monsters as
waypointsto navigate through the world - Used by moving brushes as 'coordinates' to move to/between
- Used by teleporters as a destination
PathNodes appear as small orange cubes in the world with the following properties:
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Radius- How close a monster tries to get to the Node (default 256u) -
Affects Type- Node only affects monsters of this type:human,flyingorboth -
Next Node- If a monster/mover is following a path of nodes, this is the next one in the path -
Wait Time- Monster/mover will wait this amount before continuing to the next node -
Patrol Speed- Movement speed multiplier (default 1.00× - normal speed)
Inputs:
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- Enable: Allow monsters to patrol to this node
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- Disable: Prevent monsters from patrolling to this node
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- Toggle: Toggle whether this node accepts patrolling monsters
Outputs:
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- OnMonsterArrived: Fired when a patrolling monster enters this node's radius
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- OnMonsterLeft: Fired when a patrolling monster leaves this node's radius
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- OnWaitStart: Fired when a monster begins waiting at this node
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- OnWaitEnd: Fired when a monster finishes waiting and advances to the next node
The monster is trying to get to PathNode_6 but will be blocked by the pink brush.
Placing PathNodes around the brush allows the monster to navigate around