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Camera
Vicious Squid edited this page Apr 21, 2026
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Takes control away from the player, returns it when stopped
Path Target: PathNode to start at
Speed: camera movement speed
FOV Override: camera FOV (default 90)
Look at next node - True/False - as the camera moves, should it focus on the next PathNode?
Inputs:
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Start: Begin the cinematic camera sequence -
Stop: Abort and return the camera to the player -
Pause: Freeze the camera at the current chain position -
Resume: Continue a paused sequence -
SetSpeed: Override travel speed [float]
Outputs:
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OnStart: Fired when the sequence begins -
OnReachNode: Fired each time the camera arrives at a PathNode -
OnFinished: Fired when the camera reaches the last node