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Vicious Squid edited this page Apr 21, 2026 · 6 revisions
Camera LogicCamera

First-person camera that moves along a path (for cutscenes)

Takes control away from the player, returns it when stopped


Path Target: PathNode to start at

Speed: camera movement speed

FOV Override: camera FOV (default 90)

Look at next node - True/False - as the camera moves, should it focus on the next PathNode?


Inputs:

  • Start: Begin the cinematic camera sequence
  • Stop: Abort and return the camera to the player
  • Pause: Freeze the camera at the current chain position
  • Resume: Continue a paused sequence
  • SetSpeed: Override travel speed [float]

Outputs:

  • OnStart: Fired when the sequence begins
  • OnReachNode: Fired each time the camera arrives at a PathNode
  • OnFinished: Fired when the camera reaches the last node

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